| Intel İşlemciler (Socket 478) |
| 200 MHz FSB (Dual DDR400) HT |
Pentium 4 3.00 GHz (3000 MHz 12-8/512 KB) |
| Ortak Donanım |
| Grafik kartı |
ATI Radeon 9700 Pro Bellek: 128 MB DDR-SDRAM Bellek Hızı: 620 MHz (256 Bit) Yonga Hızı: 325 MHz |
| Sabit Disk |
40 GB,6L040J2 , Maxtor UDMA100, 7200 rpm, 2 MB Cache |
| Ağ kartı |
D-Link DFE-530TX (10/100 Mbit) |
| CDROM |
Asus 52x |
| Sürücüler |
| Intel Yongaseti |
V 5.00.1012 (04/14/2003) |
| Grafik Sürücüsü |
CATALYST(tm) 3.2 Version: 6.14.01.6307 ATI Control Panel Version: 6.14.10.4029 |
| DirectX |
9a |
| İşletim Sistemi |
Windows XP, Build 2600 SP1 (İng.) |
| Testler ve Ayarlar |
| Quake III Arena |
Patch V1.16 640x480 - 16 bit / 1024 x 768 - 32 bit Timedemo1 / demo demo001 / nv15demo komut satırı = +set cd_nocd 1 +set s_initsound 0 Graphics detail = Normal |
| 3DMark 2001 SE |
Version 1.1 - Build 340 - Patch Build 330 1024 x 786 - 32 bit, Default Benchmark |
| 3DMark 2003, Version 3.1.3.0 |
Default grafik ve CPU testleri 1024 x 786 - 32 bit |
| PCMark 2002 Pro Pack |
Build 100 CPU ve Bellek Testleri |
| SiSoftware |
Version 2003.3.9.44 |
| Sandra Standard 2003 SP1 |
CPU MultiMedia / CPU Arithmetic Memory Bandwidth Benchmark |
| Newtek Lightwave |
Version 7.5 - Build 572 Render First Frame = 1 Render Last Frame = 60 Render Frame Step = 1 Rendering Bench "SKULL_HEAD_NEWEST.LWS" Show Rendering in Progress = 320x240 Ray Trace Shadows, Reflection Refraction, Transparency = on Multithreading = 8 Threads |
| Mainconcept MPEG Encoder |
Version 1.3.1 1.2 GB DV to MPEG II (720x576, Audio) converting |
| Pinnacle Studio 8 |
Version 8.5.21 Rendering - DVD Compatible no Audio |
| Winrar |
Version 3.11 178 MB Wave file, Compression = Best Dictionary = 4096 KB |
| Maxon Computer |
Version 8.001 |
| Cinema 4D XL 8 |
Rendering in 1028 x 1024, "Stairs.c4d" |
| magix |
Version 3.04 D |
| mp3 maker platinum |
178 MB Wave file, 44100 Hz VBR = on and Quality |
| Comanche 4 Demo |
1024 x 768 / 32 bit / Audio = off |
| Discreet |
Characters "Dragon_Charater_rig" |
| 3D Studio Max 5.1 |
Rendering Single, 1024x768 |
| Unreal Tournament 2003 |
Version 2206 system/benchmark.exe 1024 x 768 / 32 bit / Audio = off Texture Detail = Normal Character Detail = Normal World Detail = Highest Physics Detail = High all = on, Decal Stay = High |
| Seti@home |
client: V 3.03 (text version) (Work Unit with Angle Range: 0,417 |