| AMD İşlemciler (Soket 462) |
| 200 MHz FSB |
Athlon XP 3200+ (2250/200/2 x 200 MHz) |
| Bellek |
| 1 x 512 MB |
Corsair XMS3500 (2-2-2-6 T1) |
| Ortak Donanım |
| Grafik Kartı |
MSI FX5900U-VTD256 NVIDIA GeForce FX 5900 Ultra Bellek: 128 MB DDR-SDRAM Bellek Hızı: 620 MHz (256 Bit) Çekirdek Hızı: 325 MHz |
| Sabit Disk |
120 GB, Barracuda SATA V, Seagate SATA150, 7200 rpm, 8 MB Cache |
| Ağ |
D-Link DFE-530TX (10/100 Mbit) |
| CDROM |
MSI MS-8216 16x DVD |
| Sürücüler |
| VIA Yongaseti |
VIA Hyperion 4-in-1 v4.48 + SATA v0.97 |
| Grafik Sürücüsü |
Detonator: 44.03 |
| DirectX Sürümü |
9.0b |
| İşletim Sistemi |
Windows XP, Build 2600 SP1 |
| Testler ve Ayarlar
|
| Quake III Arena |
Patch V1.16 640x480 - 16 bit / 1024 x 768 - 32 bit Timedemo1 / demo demo001 / nv15demo command line = +set cd_nocd 1 +set s_initsound 0 Graphics detail = Normal |
| 3DMark 2001 SE |
Version 1.1 - Build 340 - Patch Build 330 1024 x 786 - 32 bit, Default Benchmark |
| 3DMark 2003, Version 3.1.3.0 |
Graphics and CPU Default Benchmark 1024 x 786 - 32 bit |
| PCMark 2002 Pro Pack |
Build 100 CPU and Memory Tests |
| SiSoftware |
Version 2003.3.9.44 |
| Sandra Standard 2003 SP1 |
CPU MultiMedia / CPU Arithmetic Memory Bandwidth Benchmark |
| Mainconcept MPEG Encoder |
Version 1.3.1 1.2 GB DV to MPEG II (720x576, Audio) converting |
| Discreet |
Characters "Dragon_Charater_rig" |
| 3D Studio Max 5.1 |
Rendering Single, 1024x768 |
| Unreal Tournament 2003 |
Version 2206 system/benchmark.exe 1024 x 768 / 32 bit / Audio = off Texture Detail = Normal Character Detail = Normal World Detail = Highest Physics Detail = High all = on, Decal Stay = High |
| magix |
Version 3.04 D |
| mp3 maker platinum |
178 MB Wave file, 44100 Hz VBR = on and Quality |
| Winrar |
Version 3.20 178 MB Wave file, Compression = Best Dictionary = 4096 KB |
| SPEC viewperf |
Version: 7.1 1280x1024x32 Bit |
| Comanche 4 Demo |
1024 x 768 / 32 bit / Audio = off |
| GunMetal Benchmark |
v 1.20S Benchmark 2 640x480 - 16 bit / 2 X FSAA Video Quality LOW Terrain Detail LOW Draw Distance HIGH Cloud Shadows OFF Lens Flare OFF Sun Glare OFF |